(*
  CreateShaderBin('vs_Grass', @vs_Grass, Length(vs_Grass));
  CreateShaderBin('fx_Landscape', @fx_Landscape, Length(fx_Landscape));
  CreateShaderBin('fx_Meshes', @fx_Meshes, Length(fx_Meshes));
  CreateShaderBin('fx_Misc', @fx_Misc, Length(fx_Misc));
  CreateShaderBin('fx_Particles3D', @fx_Particles3D, Length(fx_Particles3D));
  CreateShaderBin('fx_PostProcess', @fx_PostProcess, Length(fx_PostProcess));
  CreateShaderBin('fx_World3D', @fx_World3D, Length(fx_World3D));
*)